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Senior Gameplay Animator (First-Person) – Rainbow Six Siege Ubisoft

Full time

Montréal

XP > 2 years

Never

Function

Motion Design

Contract

Full time

Remote Work Policy

Never

Experience

XP > 2 years

Job Description

As a Senior Gameplay Animator, you’ll be responsible for crafting high-quality first-person animations that define the feel of Rainbow Six Siege. You’ll work on both the first-person viewmodel and its third-person replication, ensuring consistency, responsiveness, and immersion. Your work will directly impact how players experience the game.

What You’ll Do:

  • Design and implement animation systems for the player in first-person view, along with their third-person replication.
  • Create polished, expressive keyframe animations that align with the visual direction set by the Animation Director and meet gameplay requirements.
  • Work with motion capture data for third-person replication, adapting it to fit the game’s style and technical constraints.
  • Export and integrate animations into the engine, collaborating closely with technical animators, designers, and programmers.
  • Partner with fellow animators, directors, and developers to deliver features on time and at the expected quality level.
  • Contribute to the creative process by producing mock-ups and participating in the conception of new features.
  • Own the final in-game feel of your animations—this is how we measure quality.
  • Collaborate openly, share ideas, and be receptive to feedback. You’re a team player who thrives on creative problem-solving.
  • Mentor and support junior animators, helping elevate the team’s overall quality and cohesion.

Systems include but not limited to:

  • FPS combat gameplay.
  • Operators.
  • Events content.
  • R&D core gameplay.

Profile Needed

  • 4–5+ years of experience in video game animation or equivalent.
  • At least one shipped title.
  • Experience with first-person animation is a strong asset.
  • Strong keyframe animation skills.
  • Familiarity with motion capture workflows.
  • Proficiency in tools such as MotionBuilder, 3ds Max, or Maya.
  • Excellent cross-disciplinary communication skills.
  • A passion for pushing animation quality while working collaboratively within a team.

Location

Never
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Montréal, Canada