Senior Gameplay Animator (First-Person) – Rainbow Six Siege at Ubisoft
Full time
Montréal
XP > 2 years
Never
Function
Motion Design
Contract
Full time
Remote Work Policy
Never
Experience
XP > 2 years
Job Description
As a Senior Gameplay Animator, you’ll be responsible for crafting high-quality first-person animations that define the feel of Rainbow Six Siege. You’ll work on both the first-person viewmodel and its third-person replication, ensuring consistency, responsiveness, and immersion. Your work will directly impact how players experience the game.
What You’ll Do:
- Design and implement animation systems for the player in first-person view, along with their third-person replication.
- Create polished, expressive keyframe animations that align with the visual direction set by the Animation Director and meet gameplay requirements.
- Work with motion capture data for third-person replication, adapting it to fit the game’s style and technical constraints.
- Export and integrate animations into the engine, collaborating closely with technical animators, designers, and programmers.
- Partner with fellow animators, directors, and developers to deliver features on time and at the expected quality level.
- Contribute to the creative process by producing mock-ups and participating in the conception of new features.
- Own the final in-game feel of your animations—this is how we measure quality.
- Collaborate openly, share ideas, and be receptive to feedback. You’re a team player who thrives on creative problem-solving.
- Mentor and support junior animators, helping elevate the team’s overall quality and cohesion.
Systems include but not limited to:
- FPS combat gameplay.
- Operators.
- Events content.
- R&D core gameplay.
Profile Needed
- 4–5+ years of experience in video game animation or equivalent.
- At least one shipped title.
- Experience with first-person animation is a strong asset.
- Strong keyframe animation skills.
- Familiarity with motion capture workflows.
- Proficiency in tools such as MotionBuilder, 3ds Max, or Maya.
- Excellent cross-disciplinary communication skills.
- A passion for pushing animation quality while working collaboratively within a team.
Location
Never
Montréal, Canada
Function
Motion Design
Contract
Full time
Remote Work Policy
Never
Experience
XP > 2 years
Location
Never
Montréal, Canada